The models that can be made in blockbench are much more complex to make, but learning to use it is very simple since it follows the same principles.
{
"credit": "Made with Blockbench",
"texture_size": [64, 64],
"textures": {
"0": "block_test",
"particle": "block_test"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 16, 16],
"faces": {
"north": {"uv": [0, 0, 4, 4], "texture": "#0"},
"east": {"uv": [0, 4, 4, 8], "texture": "#0"},
"south": {"uv": [4, 0, 8, 4], "texture": "#0"},
"west": {"uv": [4, 4, 8, 8], "texture": "#0"},
"up": {"uv": [4, 12, 0, 8], "texture": "#0"},
"down": {"uv": [12, 0, 8, 4], "texture": "#0"}
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [75, 45, 0],
"translation": [0, 2.5, 0],
"scale": [0.375, 0.375, 0.375]
},
"thirdperson_lefthand": {
"rotation": [75, 45, 0],
"translation": [0, 2.5, 0],
"scale": [0.375, 0.375, 0.375]
},
"firstperson_righthand": {
"rotation": [0, 45, 0],
"scale": [0.4, 0.4, 0.4]
},
"firstperson_lefthand": {
"rotation": [0, 225, 0],
"scale": [0.4, 0.4, 0.4]
},
"ground": {
"translation": [0, 3, 0],
"scale": [0.25, 0.25, 0.25]
},
"gui": {
"rotation": [30, 225, 0],
"scale": [0.625, 0.625, 0.625]
},
"fixed": {
"scale": [0.5, 0.5, 0.5]
}
},
"groups": [
{
"name": "all",
"origin": [8, 8, 8],
"color": 0,
"children": [0]
}
]
}