EliteFantasy ResourcePack Guide
  • ResourcePack Guide
    • Introduction
    • Beginning
      • lang
      • sounds
      • texts
      • particles
      • atlases
      • fonts
      • blockstates
      • textures
        • Equipment
        • Entity Textures
      • models
        • Blockbench Models
        • ItemsModels & CustomModelData
          • custommodeldata (old)
          • custommodeldata extras (old)
        • Understanding the system the new item system
      • shaders
  • Components Guide
    • Introduction
      • Components
  • Discord
    • Discord
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  1. ResourcePack Guide
  2. Beginning
  3. textures

Entity Textures

At the moment mojang has not added anything about this, but currently we can add new variants of mobs since 1.21.5, limited but possible through datapacks

πŸ“¦datapack.zip
  └── πŸ“data
  β”‚     └── πŸ“earth_variations
  β”‚         β”œβ”€β”€ πŸ“chicken_variant
  β”‚         β”‚    β”œβ”€β”€ πŸ“‘gold_crested.json
  β”‚         β”‚    └── πŸ“‘skewbald.json
  β”‚         β”œβ”€β”€ πŸ“pig_variant
  β”‚         β”‚    └── πŸ“‘pale.json
  β”‚         β”œβ”€β”€ πŸ“cow_variant
  β”‚         β”‚    └── πŸ“‘<variant>.json
  β”‚         β”œβ”€β”€ πŸ“frog_variant
  β”‚         β”œβ”€β”€ πŸ“wolf_variant
  β”‚         β”œβ”€β”€ πŸ“cat_variant
  β”‚         └── πŸ“tags
  β”‚              └── πŸ“worldgen
  β”‚                   └── πŸ“biome
  β”‚                        └── πŸ“‘spawns_pale_variant_pigs.json
  β”œβ”€β”€ πŸ“pack.mcmeta
  └── 🎨pack.png
 
πŸ“¦resource_pack.zip
  β”œβ”€β”€ πŸ“assets
  β”‚     └── πŸ“minecraft
  β”‚          └── πŸ“textures
  β”‚               └── πŸ“entity
  β”‚                    β”œβ”€β”€ πŸ“chicken
  β”‚                    β”‚    β”œβ”€β”€ 🎨gold_crested.png
  β”‚                    β”‚    └── 🎨skewbald.png
  β”‚                    └── πŸ“pig
  β”‚                        └── 🎨pale.png
  β”œβ”€β”€ πŸ“pack.mcmeta
  └── 🎨pack.png

gold_crested.json

{
  "asset_id": "minecraft:entity/chicken/gold_crested",
  "model": "normal",
  "spawn_conditions": [
    {
      "condition": {
        "type": "minecraft:biome",
        "biomes": "minecraft:plains"
      },
      "priority": 5
    }
  ]
}

pale.json

{
  "asset_id": "minecraft:entity/pig/pale",
  "model": "normal",
  "spawn_conditions": [
    {
      "condition": {
        "type": "minecraft:biome",
        "biomes": "#earth_variations:spawns_pale_variant_pigs"
      },
      "priority": 10
    }
  ]
}

spawns_pale_variant_pigs.json

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:pale_garden"
  ]
}
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Last updated 3 months ago

Example Pack

here