custommodeldata (old)
Assuming you already did the basic guide, you can now go to assets/minecraft/textures/custom/item and add your textures. Please note that textures must not exceed 256x256 pixels!
Step A: Using a base model Step B: add your models Next you will see where to add the file of your model, read the options to know what's next
Step A:
If you are using an item that does not use a custom model you can use one from Minecraft, First go to assets/minecraft/models/custom/item and add a file named <item_name>.json
Then copy this into your json
Now go to step 3
Step B:
If you are adding an item that uses a custom texture such as a 3D modeled stick, you will have to complete several steps, this guide assumes you are using Blockbench to create your models.
Blockbench makes exporting models very simple just click on File > Export > Export Block/Item Mode And then place it in the correct directory
Now that you have the model in your texture pack, you need to configure the CustomModelData of the model.
What is that, the CustomModelData is a type of variation that Minecraft has for all items so you can create new ones and not replace them.
To do that you need to create a model file for your item at assets/minecraft/models/item/<base_item>.json in this case it will be stick.
Incredible, we have created our first custom item, now we can get it in the game using the command /give <name> stick{CustomModelData:1}
Last updated